Blizzard Design Principles


Picture is unrelated. Move along, citizen.
Last week at GDC, Blizzard’s Rob Pardo discussed some of the Blizzard design philosophy for WoW. You can find the presentation here.

If you follow this blog, you’ll find some reference to the concepts we’ve talked about before. In particular, you’ll find reference to the myth of “too powerful” and the surprisingly contentious issue of taking control away from players.

I’ll have a more substantial update later this week, gentle readers, but for now I thought it’d be fruitful to point out that our discussions are things that have considerations throughout the gaming hobby.

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