Preschool Pathfinder
by jachilli
My kid loves games. None too surprising, of course, and when I say that she loves games — she’s three — I really mean that she loves opening the boxes and hammering around with the stuff inside. Unfolding maps, stacking pieces, punching out chits, all the sorts of things that aren’t really playing the game that nonetheless involve or facilitate playing with the game.
Conceptually, Madeleine certainly understands a lot of things, even if they’re not exactly the rules of a given game. For instance, we recently played Ticket To Ride and she was upset that when my wife played the pieces to claim a route, the color of the trains on the route didn’t match the color of the route itself. Of course, she didn’t know the rules themselves, but she made her own associations among the game components in her mind.
Anyway, I had ordered the Pathfinder Beginner Box because I wanted to take a look at the boxed loot and see firsthand how successful it was as an introductory piece of material. When it arrived, Madeleine, being no stranger to the appearance of games and other boxed goodies, assumed that this was another something for her. She pushed her stepstool over to the kitchen island where I was unboxing the whole thing and jumped right into playing with the pieces. She put together some of the figures on the stands and was already familiar with dice. I don’t know how, exactly, we started actually playing, but when we did, she took right away to the interaction between the players, even though it was only the two of us.
In fact, she liked it so much, she talked about what she had done afterward, and even asked to play again when she woke today and wanted to play again after we got back from the zoo.
Of course, we weren’t playing Pathfinder as its rules define it, but I described a few situations, she told me she wanted to fight the whatevers, and then she rolled the dice. The cause-and-effect sequence took form. Over the course of our play, I observed the following things:
- I started with the standard exchange of RPG interactions, but then I modified the sequence to fit her interests and attention span. That is, we didn’t really both with AC or movement rates or missed attacks or even hit points, we just rolled dice and knocked over figures. It was the interaction with the pieces and me that held her interest.
- I varied my tone of voice and the pacing of my descriptions, to which she reacted as cues. She knew that she needed to “hurry up!” while she was fighting, because of the tension of the encounter with the monster. At various points, she jumped up and down, raised her hands in victory cheers, and even placed the new monsters from the observed flow of prior turns. Today, we added background music, but I don’t know if that had any effect on the experience for her.
- She picked up parlance very quickly, knowing that she was rolling for “damage” and identifying individual monsters. She liked fighting the dragon and the goblins; she didn’t like fighting the spider or the “goop” (ooze).
- She immediately mapped the relationships of the character types to the prompts for their actions. That is, she knew the fighter fought and the wizard cast spells. After a few turns, when I asked her, “What sort of spell do you want to cast?” I didn’t give her any list or context, and she replied, “Pink.” So I described the wizard’s spell in terms of a pink ray. The next time it came to the wizard’s turn, she replied, “Blue,” “red,” “green,” etc., and every spell effect became shaped like a “ball” that the wizard cast. The fighter always closed to a melee piece placement and the wizard always maintained distance.
- Importantly, the extrinsic motivator of treasure didn’t supersede the intrinsic motivator of playing the game itself, or at least manipulating the pieces. I placed glass beads at various points on the map and described them as giant diamonds. After she defeated the monster guardians, Madeleine would pick up the character token and the glass bead (as if the character were carrying the treasure) and move them over in front of her. Then she’d move to the next glass bead on the map. At the end of the game, I encouraged her to take the glass beads into her room and keep them as her treasure, where she can see them and count them.
The result was certainly more toy than game, but the interaction had the key elements of a true game. The only thing missing was meaningful choice, in that there were no real consequences to actions and that Madeleine’s choice for both of her characters was either fighting or casting a spell based on which character we were talking about. Still, she chose which treasure next to pursue and which square on the grid she wanted to occupy to fight the monster, so the rudiments of game play as opposed to toy play were there. Toy play is also consistent to the way her age group participates in expressive activity, so it was encouraging to see that expectation and her formative steps into development beyond those boundaries.
Next time, though, I’m not backing off the TPK.




Awesome
Love it! Never too soon to introduce the next generation of gamers. I’ve done similar games for my four year old daughter. Bravo to you for sharing your gaming experience with your daughter.
That was too cool for words Justin! I think you have a gamer on your hands. :)
-Lisa
Fantastic :) I have a 15 month old who I figured would be many, many years away from playing RPG with his daddy. :) Seeing and reading this has made me very happy, can’t wait to teach him these games and really see the power of a child’s imagination,
Very cool Amigo :)
I used to do this with my son (now 10) when he was 4. I made a card using simple stats and 1-6 numbers he could add or subtract and D6′s. He loved the game and interactions. It was amazing having played DnD for so many years the lengths he would go through to avoid combat. He would try to talk to everything, sneak by what he couldn’t talk to, and fight only as a last resort. His reward were his item cards that i would draw out on index cards and he kept in a drawer in his room. All roleplaying is simply make-believe and kids are much better at it then we are. This is a great story! He’s old enough to play by the “rules” now and dives right in for a fight, but I have to say, those early games were much more magical for me because of his innocence and pure joy. There’s a freedom to not playing by the rules! :)
Quite possibly the cutest RPG I’ve ever seen!
My wife texted me while I was at work today to let me know that Madeleine was playing Pathfinder by herself. I’m thrilled to see her enjoying her own imagination!
That’s AWESOME!!!! I did the same thing with our 7-year old (who has her own set of pink dice).
It’s cliche, but that was unbelievably cute.
Wonderful! We are expecting our first child, a boy, and this is something I’m really excited about! Thanks for sharing!
We’ve been playing Talisman with our son (3) and daughter (5) for the past few weeks and they’re loving it. I was skeptical when hubby bought the pathfinder beginner box specifically for playing it with them, but I totally get it now. Thank you! Here’s to raising another generation of roleplayers!
Awesome, I’m going to cross-link this to the blog my twin boys and I run!
Incredible. That is one smart little girl – with a big imagination to boot! My wife and I really enjoyed watching this. Thanks for sharing.
Cheers,
Jericho Cain
Excellent, thanks for the article! I have a 5 year-old and a 3 year-old and I can’t wait to get them gaming.
I love this article and the video! So great to see parents teaching their kids RPGs. I hope to teach my daughter when she is old enough. For now it’s all about my son! :)
Justin, I think you may enjoy these articles I wrote about a similar experience! (If you don’t want these links on your site feel free to remove this comment after you get the chance to check them out!)
http://nerdtrek.com/pathfinder-beginner-box-kids-gming-parents/
http://nerdtrek.com/pathfinder-beginner-box/
I’ve found that using the old game HeroQuest, or HeroScape can be used for a similiar experience, and the rules are more basic, which helps facilitate things for a child. Also, the Lego Heroica games are basically a duengeon crawl targeted for their age group.