Exodus Campaign Kickoff
by jachilli
Now that I’m out from under Children of the Revolution (but still working on Hunters Hunted 2, Anarchs Unbound, and a fiction project… oh, and my day job of AAA video game development), I’m firing up a new Pathfinder campaign set in the Wilderlands of High Fantasy. You know, because I don’t have enough on my plate.
It’s an exploration campaign, turning the players loose on the world and letting them do what they want with it. Pathfinder is a little bit dense for this sort of thing — will no one deliver me from the perfidy of skill lists? — but it’s excellent for realizing distinct characters and niche protection. I want the players to have those distinctions when they charge into the unknown and either stake their claims or take up personal crusades.
In preparation for the kickoff, I bashed together a trailer-style introduction to the campaign. It’s light on details — those are the players’ province to flesh out — but good with mood and theme.
The trailer includes the art of E.M. Gist, Kris Kuksi, Fenghua Zhong, Ming Fan, Zheng Ma, Levi Hopkins, Yun Ling, James Paick, Jaime Jones, Mitchell Mohrhauser, Khang-Le, Jaemin Kim, Jeff Simpson, Thom Tenery, Seryl, Mathieu Lauffray, and Annis Naeem (all plucked from CGHub). The music is “La Douce” by Corvus Corax.

I’m curious to see what the fiction project is as I’ve never seen your fiction that I can think of. Good luck!!!
It’s part of a WoD project that another designer is curating. I also did the Giovanni clan novel and part of the Bone Gnawers tribe novel.
Also, check it:
Demimonde
Will this Pathfinder campeign be published? or is it just something you are doing for friends? because it looks a hell of a lot better then most of the other settings I’ve seen IMO.
I’m actually using a published setting (Wilderlands of High Fantasy) for the campaign, but I’m dragging some of the Pagan Lands encounters into it. Thanks for the compliment!
[...] yielded even more opportunity. Unfortunately, we had a few out-of-towners, so session one of Exodus began with only two players, but it was certainly enough to cause trouble and yielded two [...]