Justin Achilli

Tag: campaign notes

Six Spears and the Spire

A map is like a good line-art illustration, worth the proverbial thousand words. On the best maps, you can simply take a look at them and immediately have ideas for stories or games that can take place inside them.

Yesterday I went through a folder of old game stuff and found the one below. I can’t remember who did the original illustration (I TinEye’d and everything), but I obviously loved it so much I swiped it and dropped a handful of my own campaign details on it. This was from a game back in 2006, I think, which didn’t quite take off because I was living in Texas and my players were in Atlanta. It was an attempt at play-by-post but almost immediately collapsed under the weight of six adults’ schedules. If only roll20 existed back then. Hell, we hosted this thing on LiveJournal, that’s how long ago it was.

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The campaign itself was fun, I thought. Two big city-states at war, with the players serving as mercenaries taking whichever side they wished, with a great deal of urban conflict and political scheming above the players’ level but visible to them. Ptolus was one of the cities and the other was Ceyrun (which was the City-State of the Invincible Overlord under a different name). The home city was Belluna, a Venetian-styled canal city that was small but wealthy, and where I had run a previous campaign for the players. (I’ve doing something with Belluna right now, actually, but it’s in the queue behind another project or two.) But the point, of course, is that I saw the map, it gave me an idea, and a campaign emerged from it. All creativity requires is that single spark, and then… genesis!

Click here for the campaign character creation and background doc.

Exodus Campaign Kickoff

Now that I’m out from under Children of the Revolution (but still working on Hunters Hunted 2, Anarchs Unbound, and a fiction project… oh, and my day job of AAA video game development), I’m firing up a new Pathfinder campaign set in the Wilderlands of High Fantasy. You know, because I don’t have enough on my plate.

It’s an exploration campaign, turning the players loose on the world and letting them do what they want with it. Pathfinder is a little bit dense for this sort of thing — will no one deliver me from the perfidy of skill lists? — but it’s excellent for realizing distinct characters and niche protection. I want the players to have those distinctions when they charge into the unknown and either stake their claims or take up personal crusades.

In preparation for the kickoff, I bashed together a trailer-style introduction to the campaign. It’s light on details — those are the players’ province to flesh out — but good with mood and theme.

The trailer includes the art of E.M. Gist, Kris Kuksi, Fenghua Zhong, Ming Fan, Zheng Ma, Levi Hopkins, Yun Ling, James Paick, Jaime Jones, Mitchell Mohrhauser, Khang-Le, Jaemin Kim, Jeff Simpson, Thom Tenery, Seryl, Mathieu Lauffray, and Annis Naeem (all plucked from CGHub). The music is “La Douce” by Corvus Corax.

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